the bottle puzzle in Jollo's storage dungeon has been greatly improved/fixedĪs always please, please, please provide any feedback you may have! That's how I manage to find all these issues and fix them. you can now rest anywhere you aren't near an enemy, and so on. dead/unconscious characters can now be selected for healing at the temple most of the menu screens have been improved (with one notable bug in the character screen at certain aspect ratios) This has now been fixed in 1.093 (might show up on itch as version 10) esc now doesn't quit the game automatically (thanks, UE4 PIE default controls) press tab to cycle through available enemy targets in battle No longer will you just have 12 of the same iron longsword, you'll finally be receiving randomized and appropriately leveled loot.Ī huge amount of other changes have been made, including the addition of the 4th dungeon (the mine, north of Lagiprose), a bunch of QOL/UI fixes and improvements The major change is the introduction of the final game's dynamic and procedural equipment system. I'll leave you with a few new screenshots, thanks again for your interest everyone.This is the biggest update to the demo yet. So if you're feeling generous I would be extremely grateful for any help on that end. It feels wrong asking people for money for a short demo but I have dedicated most of a year to this project so far and I'm starting to realize I will definitely need to buy a new computer to get it actually finished. I've also made the decision to open up donations when you download one of the demos. I've decided to scale back the game for now, I originally planned 27 dungeons but I'm going to focus on the main 7-8 and try to get the main path content complete before I see what else I can do before a full release. I am running into a few roadblocks, including my day job, family life, and my crappy laptop giving me trouble with development. I'm writing to update that game development is still ongoing, despite me not putting out many updates lately.
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